Follow KeeperAtTheGate
Follow
Following KeeperAtTheGate
Following
Add To Collection
Collection
Comments
Devlog
Related games
Related
Gatekeeper
←
Return to Gatekeeper
Devlog
To Cart or not To Cart
April 04, 2026
by
KeeperAtTheGate
After finding the time to go on a heavy writing spree, I've finished the vast majority of the writing for v0.040. With that done, almost all the originally planned work is finished. However, after wri...
Continue reading
Match 3 Minigame
April 02, 2026
by
KeeperAtTheGate
I finally got the match 3 minigame I made months ago added into Gatekeeper v0.040. I gave it a heavy checkup to make sure it runs properly since I last ran it. I also needed to build a lot of support...
Continue reading
The First Free Roam
March 27, 2026
by
KeeperAtTheGate
As I chip away on v0.040's content, I finished implementing free roam code. Not exactly groundbreaking stuff for Ren'py, but I set up the code in such a way that future free roams will be a lot easier...
Continue reading
In Development
March 21, 2026
by
KeeperAtTheGate
While I work on the outline preparation for v0.040 of Gatekeeper, I've decided to change this game's status from prototype to "In Development". I am somewhat new around here, and this is the first gam...
Continue reading
Version 0.030 Released
March 19, 2026
by
KeeperAtTheGate
After a very lengthy run of bug hunting and bug fixing, v0.030 is released. This update integrates the "stardew" style of farming mechanics into the game. It's not a full farming sim, not by a long sh...
Continue reading
This isn't a Stardew Valley clone, I swear.
March 10, 2026
by
KeeperAtTheGate
I needed a way to combine farming, building, and parts of crafting into a singular "minigame". My original farming and building interface involved dragging components into a central play area, but aft...
Continue reading
Version 0.020 Released
February 28, 2026
by
KeeperAtTheGate
This marks the second version release of Gatekeeper. Version 0.020 had the number shift over one digit from the previous release (0.001). The furthest number on the right was meant for hotfixes, I jus...
Continue reading
Art direction pipeline
February 28, 2026
by
KeeperAtTheGate
With the release of version 0.020 coming up right after I write this, I thought I'd write another blog entry with some of my thoughts so far. One of my biggest decisions this version was how to handle...
Continue reading
Version 0.001 released
February 20, 2026
by
KeeperAtTheGate
1
This is the very first public release of Gatekeeper. I've gated most of the game off and limited it to just a few scenes and the exploration system. As episode 1 is being developed in the open, this g...
Continue reading
First release pending
February 19, 2026
by
KeeperAtTheGate
I'm currently trying to get a scaled down first release ready. It should be up in a few days. My goal has been to polish up the very beginning intro which has a couple of scenes and gives access to th...
Continue reading
First post for the Gatekeeper Devlog
February 02, 2026
by
KeeperAtTheGate
This is my first devlog and is more to just get a feel for the itch.io website than to talk about my game Gatekeeper. As of now Gatekeeper is not available to the public. I have a few friends testing...
Continue reading